
Armored Schedule: Please note that all unit battles will include combat archery. While combat classes are available, sections of the field may be used, if room, for small group work or pick-ups.
0800 – 1000: Inspections and Authorizations, Field Open
0900 – 1000: Staying the Line: Shield Wall Tactics for War: Learn how to function within a Northern shield wall: timing, communication, movement, and when to break-through. Emphasis on trust and aggression.
1000 – 1100: Controlled Fury: Northern Spearwork: Spear tactics for war, not tournament. Learn placement, safety, threat cycling, and team support without showboating.
1100 – 1230: Flash-Push: This battle involves two shield walls face off at 10 -20 paces.
On the signal, both sides charge to contact. First side to break the opposing line “wins.” There may be an on-spot class about how to break a shield wall, if needed.
1000 – 1130: Crashing Wave: In this scenario, a narrow bridge becomes the focal point of relentless assault. The defending team begins in control of the span, holding both ends with limited numbers and no reinforcements. From the far side, the attacking force crashes forward in timed waves, each one arriving every 60 seconds, larger and more aggressive than the last. The defenders must absorb the impact, reform under pressure, and hold the choke point for as long as possible. There is no retreat. Victory for the defenders is measured not by survival, but by how long they can resist the tide.
1130 – 1230: Open Field (if marshals available – lunch)
1230 – 1300: The Gauntlet Run is a test of grit, coordination, and controlled aggression. A small team of fighters is tasked with advancing across a battlefield held by entrenched enemies. The path is not direct. It weaves through a series of “kill zones”. Each zone must be crossed under pressure, with enemies striking from cover, flanks, and terrain advantages. The objective is simple:get as many fighters through the gauntlet as possible.
The attacking team moves in waves. As they push forward, they must communicate quickly, cover one another’s advance, and make decisions about when to press and when to pause.. Those defending the kill zones will rotate or respawn to simulate the depth of enemy forces. It is a live-fire exercise in endurance and willpower, demanding fighters move decisively, adapt to chaos, and maintain formation under duress.
13:00-15:00, or as long as energy allows: Unbelted Training Session: Open to all fighters, this practice will be focused on preparing those who would stand on the field at Pennsic for the Unbelted Champions melee team, or those who hope to do so in the future. Groups of three (known as a triad) will face off against each other. It is encouraged that triads self-assemble based on desired role; flank, center, reserve, etc. If you do not have a triad, do not worry, one will be assigned to you. This will continue until triads have had a chance to get comfortable working together and then we will move on to larger teams. The already made triads will be assembled into 4 teams and will scrimmage against each other, 2 vs. 2, with the teams rotating side and position. This will continue for as long as there is interest, or until the field is closed.
1500 – 1630: Newcomer Tourney: This tournament is open to those whose authorizations are three years or younger. The tournament is meant to be a test of comportment and conduct, as well as prowess. The tournament will be in a round-robin format, meaning that all combatants will fight all other combatants at least once.
Sunday, May 25
Armored Schedule:
0900 – 1030: Tourney of the Northern Seas: This tournament celebrates the honor and glory of combatants and their inspirations. Originally held in coastal Endewearde and hosted by THL Alexander Clarke, the current Champion calls warriors and their inspirations to this year’s Tourney of the Northern Seas. The combatants will test their mettle against each other, doing honor to themselves and those they represent, as they battle for the honor of carrying the Sword of Seas for the upcoming year.
1030 – 1200: Bridge Scenario
1200 – 1300 (if marshals available, Field open during lunch).
1300 -1400: Control the Crossroads is a timed melee scenario where two equal teams fight to capture and hold three control zones spread across the field. Teams must balance aggression and defense, using split-unit tactics and timed reinforcements to gain local superiority. Points are scored each minute per zone held, rewarding smart movement and punishing overcommitment. Victory goes to the team that controls the battlefield, not just survives it
1500 – 1600: The Reaping is a high-intensity open field scenario designed to sharpen aggression, speed, and kill efficiency. Two teams clash with unlimited resurrections, requiring a 15-second delay at their base before returning to the fight. The objective is simple: rack up as many kills as possible in eight minutes. Fighters must strike hard, regroup fast, and re-engage without hesitation.