Marshal In Charge (MIC): Master Tiberius
Location: Battlefield, unless otherwise noted.
- 9:30 – 10:30 am. Inspections & Authorizations
- 10:30 – 11:30 am. Panteria Novice Tourney
This tournament is open to fighters with less than three years of experience who have not yet fought at Pennsic War. It is usually a round-robin format tourney, but that may change depending on the number of combatants. A prize is offered to the winner.
- 10:30 am – 12 pm. Open Field
Sparring, bouts. triad training.
- 1 – 2:30 pm. Warlord Tourney
Single combatants start. The Warlord Tourney prepares individuals and units for the rigors of GNEW and Pennsic. All fighters start on their own, as a single warrior, but will end the day as part of the victorious army. If fighters are defeated, they are subsumed or absorbed into the victorious team. Example: if Gavin and Svanr fight in the first round and Gavin wins, Svanr becomes a member of “Gavin’s Team.” This will happen with all the fights. Then Gavin’s Team and another 2-person team) will fight two against two. The loser of that bought joins the winning team. This continues until there is one team left on the field. The leader of that team is awarded a tourney prize.
- 3 – 4:30 pm. Armored Woods Battle: The Hunt. This is a resurrection battle. Combatants divide into two teams. There are two flags, each placed at each team’s resurrection spot. The battle ends when a team returns the opposite team’s banner to their own resurrection spot. There will be three iterations of the battle (time allowing).
9:30 – 10:30 am. Inspections & Authorizations
10:30 am – 12:30 pm. Take the Gates!
Enemies have been found poaching in the verdant forest! Loyal Northerners must dislodge the enemies from their fortifications. Combatants will be divided into two teams. The defending team has three resurrections. The attacking team may resurrect an unlimited number of times. There will be a keep wall, with gate. The attackers are timed on how long it takes them to overcome the defenders, then the sides switch and the previous defenders attack the keep gates.
1 – 2:30 pm. The 30’ Spear: Integration of Combat Archery into Melee. Small unit commanders are invited to bring their triads, teams, and combat archers to work on individual and unit skills in a small, limited field, melee environment. Fundamentals of integration, movement, and opportunity targets will be addressed. Practice and practical application of lessons based on the number of participants and their skills.
3 – 4:30 pm. This Is Our Land!
This traditional, open field battle is fought best 2 of 3 iterations among two teams. Combat archery allowed, subject to field and safety restrictions. Projectiles will not be gleaned between iterations.